Hope to get a game in over the weekend, my brothers Late Romans vs my Huns. I will post a battle report after the game and let you know how i got on. Before that i thought i would show off my Huns. Figures nearly all Wargames Foundry apart from the odd Gripping Beast. Based for Impetus.
Group shot of a Hunnic warband and some individual shots.
Photos of allied Frankish warband and Goth cavalry.
Thursday, 27 February 2014
Sunday, 23 February 2014
Some more SAGA Warlords
Photos of some more SAGA Warlords. First up a Saxon Command stand then a Viking Warlord. All figures from Gripping Beast.
Tuesday, 18 February 2014
Harald Hardradda
Real enjoyed painting this figure up from Gripping Beast. He's a big guy compared to some of the other figures in their range, but looks suitable heroic. Spent ages trying to get the shield design looking right.
Sunday, 16 February 2014
Imperial Roman Auxillaries
Some photos of some Wargames Foundry Early Imperial Romans Auxillaries. Based on 60 x 40mm so can be used for both Impetus and Hail Caesar. Pretty happy with the shield patterns that i have freehand painted.
Friday, 14 February 2014
Rematch
Managed to get a 2nd game in against my brother. I used the same army, this time he used Imperialists. I was the defender and set up a defensive line, with my 2nd command out wide ready to flank round.. The Imperialists move some terrain to screen their flank and set up on a narrow front.The game started well, with me winning the early skirmish battle and stripping away some of his T - shooters.
When my knights managed to get into combat disaster struck. I rolled a 6 on the cohesion test, used a dice of destiny and re-rolled a 6. Thing got worse on the death of a commander roll and that entire command routed of the table.
In the final round i managed to flank one of his pike and score enough points for the result to be a mutual break. Not the decisive victory i was hopeing for, but its an improvement from the last game.
When my knights managed to get into combat disaster struck. I rolled a 6 on the cohesion test, used a dice of destiny and re-rolled a 6. Thing got worse on the death of a commander roll and that entire command routed of the table.
In the final round i managed to flank one of his pike and score enough points for the result to be a mutual break. Not the decisive victory i was hopeing for, but its an improvement from the last game.
Wednesday, 5 February 2014
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